Convenient preview of animation clips, transitions and interactions between them.Simplified workflow for aligning animation clips.More info See in Glossary - the ability to apply animations from one character model onto another. More info See in Glossary retargeting Applying animations created for one model to another. This makes it easy to map animations from one humanoid skeleton to another, allowing retargeting and inverse kinematics. Humanoid models generally have the same basic structure, representing the major articulate parts of the body, head and limbs. Humanoid animation An animation using humanoid skeletons.Support for imported animation clips and animation created within Unity.Easy workflow and setup of animations for all elements of Unity including objects, characters, and properties.Unity has a rich and sophisticated animation system (sometimes referred to as ‘ Mecanim’).
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